#include "e2d/core/Inst.h"

using namespace e2d;

Inst::Inst()
{
	m_Scene = std::make_shared<e2d::Scene>();
	m_PrefebScene = std::make_shared<e2d::Scene>();
	m_AnimationScene = std::make_shared<e2d::Scene>();
}

e2d::Inst::~Inst()
{
}

void e2d::Inst::OnLoad()
{
	m_Scene->OnLoad();
}
